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[iOS][Metal][Internal profiler]Draw calls/batches on device are always z...
Steps to reproduce the issue:1. Download and open attached project.2. Set iOS as a target platform.3. Make sure that "Internal Profi... Read more
[Shuriken] 3D Start Rotation produces incorrect pattern with values in m...
How to reproduce: 1. Open the attached project and the "test" scene in it.2. Select "GameObject" in the Hierarchy and notice strange... Read more
Editor prints "Failed to query D3D11 context for ID3DUserDefinedAnnotati...
This happens on machines that have Windows 7 without any service packs installed. While this error is harmless, you can work around ... Read more
[OSX][Metal] OSX player crashes right after splash screen on Metal
Steps to reproduce: 1. Open attached project2. Change graphics API for Mac standalone to 'Metal'3. Build and run 'TerrainScene' (Ass... Read more
Unreadable asset deselects when it is selected after selecting another a...
Reproduction steps(GIF attached):1. Open attached project.2. Select "2" asset in the project view.3. Select "1" asset.- "1" asset de... Read more
Artifacts in Camera Preview when using Defered rendering and "Depth only...
Reproduction steps:1. Open the project2. Open "TestScene" scene.3. Setup Editor and Game window to be side by side.4. Select "Main C... Read more
Quadraphonic Audio Mixer does not play Rear channels
Reproduction steps: 0. Make sure that your audio driver supports Quad/Surround sound1. Open the attached project2. Open the availabl... Read more
Drastic difference in performance of identical code between Unity-compil...
Steps to reproduce:1. Open "case_819623-PerfBug" project2. Open "Test" scene3. Play in editor-- The editor will freeze as it is doin... Read more
Bounce intensity causes differences with Mesh Renderers in real-time and...
Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS