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2
votes
Not Reproducible

Loading specific asset bundle crashes at AssetBundleLoadFromAsyncOperati...

Asset Bundles

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Aug 29, 2016

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Version/s: 5.4.0p3

Steps to reproduce: 1. Open attached project "827233.zip"2. Open scene "repro"3. In hierarchy select "GameObject"4. In its inspector... Read more

0
votes
Fixed

[Anim] Dopesheet drag key over other key does not override value

Animation

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Aug 29, 2016

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Version/s:

bug: Current key value is lost when dragged onto another key, in the Dopesheet.expected result: Current key value should replace val... Read more

0
votes
Fixed

If Canvas Scale Mode is "Scale With Screen Size" the text and its UI Tex...

UI

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Aug 29, 2016

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Version/s: 5.4.0f3

Reproduction Steps:1. Open Project "Test017"2. Open test scene3. Look at the Game View window and notice that there are text fields4... Read more

0
votes
Fixed

[OSX] Detached Editor windows go behind the Editor when clicked outside ...

MacOS

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Aug 29, 2016

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Version/s: 5.5.0b1

Steps to reproduce:1) Open the attached project or create a new one.2) Drag the Hierarchy window so that it becomes detached from th... Read more

0
votes
Fixed

[Audio] Error executing m_dryGroup->getSpectrum when using array with a ...

Audio

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Aug 29, 2016

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Version/s: 5.4.0f3

To reproduce:1. Open attached project2. Run textureByData scene3. Observe getSpectrumData errors in console Reproducible 5.5.0b1, 5.... Read more

0
votes
Fixed

[LookDev] Typing 'f' letters in input fields triggers the 'Fit view' com...

Editor - Other

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Aug 29, 2016

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Version/s: 5.5.0b1

Steps to reproduce:1) Open the attached project.2) Open the Cube in LookDev.3) Zoom out the LookDev view.4) Type in 'f' letter in th... Read more

0
votes
Fixed

[LookDev] 'Single2 object view' allows editing 'Main view (1)' via the '...

Editor - Other

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Aug 29, 2016

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Version/s: 5.5.0b1

Steps to reproduce:1) Open the attached project.2) Open LookDev.3) Select 'Single2 object view'.3) Expand the 'Views' menu. Options ... Read more

2
votes
Fixed

[MSE] Loading scene with Precomputed GI additively onto a scene with Bak...

Progressive Lightmapper

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Aug 29, 2016

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Version/s: 5.4.0p3

Reproduction steps:1. Open the attached project2. Open the scene 'PreComputedGI', build GI in the Lighting tab and save (image 2)3. ... Read more

0
votes
Fixed

Colliding points are always different after reloading scene with f1.

Physics

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Aug 29, 2016

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Version/s: 5.4.0p1

Steps to reproduce:1. Open attached project in the 5.5.0b12. Open test scene3. Go into the play mode4. Adjust screen layout so you c... Read more

1
votes
By Design

When "AllowSceneActivation" is set to false "AssetBundle.LoadFromMemoryA...

Asset and Scene Management

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Aug 29, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Open attached project.2. In menu tab find Reproduce->First_BuildAssetBundle and click it.3. Open FirstScene... Read more

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