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2
votes
Fixed

[iOS][Metal][Internal profiler]Draw calls/batches on device are always z...

Profiling

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Aug 02, 2016

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Version/s: 5.4.0f3

Steps to reproduce the issue:1. Download and open attached project.2. Set iOS as a target platform.3. Make sure that "Internal Profi... Read more

0
votes
Fixed

[Shuriken] 3D Start Rotation produces incorrect pattern with values in m...

Shuriken

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Aug 02, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Open the attached project and the "test" scene in it.2. Select "GameObject" in the Hierarchy and notice strange... Read more

0
votes
Fixed

Editor prints "Failed to query D3D11 context for ID3DUserDefinedAnnotati...

Graphics - General

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Aug 02, 2016

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Version/s: 5.4.0f3

This happens on machines that have Windows 7 without any service packs installed. While this error is harmless, you can work around ... Read more

0
votes
Duplicate

[OSX][Metal] OSX player crashes right after splash screen on Metal

OSX

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Aug 02, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project2. Change graphics API for Mac standalone to 'Metal'3. Build and run 'TerrainScene' (Ass... Read more

0
votes
Fixed

Unreadable asset deselects when it is selected after selecting another a...

Scene Hierarchy

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Aug 02, 2016

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Version/s: 5.5.0a5

Reproduction steps(GIF attached):1. Open attached project.2. Select "2" asset in the project view.3. Select "1" asset.- "1" asset de... Read more

0
votes
Fixed

Artifacts in Camera Preview when using Defered rendering and "Depth only...

Camera

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Aug 02, 2016

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Version/s: 5.3.5f1

Reproduction steps:1. Open the project2. Open "TestScene" scene.3. Setup Editor and Game window to be side by side.4. Select "Main C... Read more

1
votes
Won't Fix

Quadraphonic Audio Mixer does not play Rear channels

Audio

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Aug 02, 2016

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Version/s: 5.4.0f3

Reproduction steps: 0. Make sure that your audio driver supports Quad/Surround sound1. Open the attached project2. Open the availabl... Read more

0
votes
Won't Fix

Drastic difference in performance of identical code between Unity-compil...

Scripting

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Aug 02, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Open "case_819623-PerfBug" project2. Open "Test" scene3. Play in editor-- The editor will freeze as it is doin... Read more

0
votes
Duplicate

Bounce intensity causes differences with Mesh Renderers in real-time and...

Global Illumination

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Aug 02, 2016

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Version/s: 5.5.0a6

Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't a... Read more

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