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Votes

1

Found in

5.3.3f1

Issue ID

774172

Regression

No

[GI] light is cast evenly to all directions from the object that has emissive material

Global Illumination

-

Reproduction steps:
1. Open attached project.
2. Open "textureEmissionToUniformExtreme" scene.
3. Go to "Window > Lighting > Scene" and click "Build".
4. Notice that light is cast evenly to all directions(Picture attached).

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