Search Issue Tracker
By Design
Votes
1
Found in
5.3.3f1
Issue ID
774172
Regression
No
[GI] light is cast evenly to all directions from the object that has emissive material
Reproduction steps:
1. Open attached project.
2. Open "textureEmissionToUniformExtreme" scene.
3. Go to "Window > Lighting > Scene" and click "Build".
4. Notice that light is cast evenly to all directions(Picture attached).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
Add comment