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[TheLabRenderer] Shader fails to open source file error when it is attac...
How to reproduce:1. Create a new project2. Open Asset Store and import The Lab Renderer project3. Create a new folder and move TheLa... Read more
DLL debug files (mdb) aren't loaded until Unity reopens or enters play mode
Steps to reproduce: 1. Extract attached folder and open DLLLoadBug project2. Open Assets/Plugin folder in explorer and delete all of... Read more
NullReferenceException if Undo.RevertAllInCurrentGroup() is used in OnSc...
Steps to reproduce:1. Open my attached project "case_816355Test".2. Enter play mode.3. Exit play mode.---In the console window "Null... Read more
[UWP] When running in DX12 mode application crashes if AA is disabled
Reproductions steps:1. Open any project2. Go to Quality Settings and disable Anti aliasing3. Deploy to Universal 10 apps4. Add comma... Read more
Editor camera twitches/moves to the opposite direction when Hand-Move E...
Reproduction steps(GIF attached):1. Open attached project.2. Open "1" scene.3. Select "Main cameraa" game object in the hierarchy.4.... Read more
Mouse cursor over Unity 5.4 window disappears on MS Surface Book
When Unity 5.4 is running on MS Surface Book with touch support and if you open the editor and the project using ONLY touch, mouse c... Read more
sprite editor slice menu doesnt close after closing sprite editor
Steps to reproduce:1. Open attached project2. Select "Shadow02" sprite in assets3. Set "Multiple" Sprite Mode4. Click on Sprite Edit... Read more
Lightmap fails to bake and errors appear when creating lightmap system
Steps to reproduce: 1. Open attached project2. Open scene "inter"3. Build lightmap4. Notice that beking is stuck at 3/11 Creating sy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed