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[WP8.1][UWP]Incorrect Application.systemLanguage returned
To reproduce:1. Set phone language to Español (Argentina)2. Build and run attached project (SystemLanguage.rar)3. Notice that Applic... Read more
Documentation button for NetworkTransform goes to page for MonoBehaviour
Reproduction steps:1. Open new project1. Attach a NetworkTransform to a GameObject2. Click on the manual icon next to NetworkTransfo... Read more
Physics2D.Raycast() registers collision with EdgeCollider2D when camera ...
Game object with EdgeCollider2D does not collide with a Physics2D Raycast cast from screen point to mouse position when camera is se... Read more
EditorGUIUtility.PingObject fails to show its animation when scene is ex...
Steps to reproduce:1. Open attached project named "_PingBug.zip"2. Go to Tests->PingBug.3. Press "Buggy" button.- it fails to sho... Read more
[IL2CPP] Generic class with struct inside dynamic-link library returns t...
Reproduction steps:1) Open project2) Open and run "scene" scene-- Press "Space" button and notice in console that data1, data2 and d... Read more
[iOS] Crashes when using ILeaderboard.GetScores(Action<bool> callback); ...
To reproduce:1. Open attached project2. Build it to iOS and run3. Press "AUTHENTICATE"4. Press "OWN SCORE"The app should now crash. ... Read more
Editor freeze on drag and drop mp4 video into assets folder
Steps to reproduce:1. create new project2. drag and drop ExampleVideo.mp4 file to assets folder Results: editor freezes for about 10... Read more
Crashes with steam VR
1) Download and open the project,2) Setup CV1 or Vive with OpenVR as the preferred SDK3) Enter playmode4) Observe Crash! Does not oc... Read more
Deferred rendering path is not working in WebGL builds
Reproduction steps:1. Open the "bug.zip" project.2. Open "Scene1" scene.3. Set Main cameras rendering path to Deferred.4. Build the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS