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Votes
0
Found in
5.3.3f1
Issue ID
774654
Regression
No
[Mesh] Normals changes when mesh is imported and rendered in Unity
Reproduction steps
1. Open attached project.
2. Open and play "scenes > main" scene.
3. Notice the black eyelids on the "leprechaun" game object (picture attached).
Workaround:
* Use the "SkinnedMeshRenderer.BakeMesh" and "Mesh.RecalculateNormals".
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