Search Issue Tracker
By Design
Votes
0
Found in
5.3.3f1
Issue ID
774654
Regression
No
[Mesh] Normals changes when mesh is imported and rendered in Unity
Reproduction steps
1. Open attached project.
2. Open and play "scenes > main" scene.
3. Notice the black eyelids on the "leprechaun" game object (picture attached).
Workaround:
* Use the "SkinnedMeshRenderer.BakeMesh" and "Mesh.RecalculateNormals".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- FocusNextInDirection not focusing when used on multiline TextFields
- Single click calls UI Element renaming with a delay when clicked on the UI Element name
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
Add comment