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Votes

0

Found in

5.3.3f1

Issue ID

774654

Regression

No

[Mesh] Normals changes when mesh is imported and rendered in Unity

Graphics - General

-

Reproduction steps
1. Open attached project.
2. Open and play "scenes > main" scene.
3. Notice the black eyelids on the "leprechaun" game object (picture attached).

Workaround:
* Use the "SkinnedMeshRenderer.BakeMesh" and "Mesh.RecalculateNormals".

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