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0
votes
Fixed

[5.4][GPUProfiler] Most draw call entries do not have names/objects asso...

Profiling

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Jul 25, 2016

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Version/s: 5.4.0f2

Since 5.4, most draw calls in GPU profiler aren't associated with the objects. So the detail profiler view just shows "N/A" for the ... Read more

0
votes
Fixed

[iOS] Crash when running on iOS Simulator with Xcode 8.0 Beta 3

iOS

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Jul 25, 2016

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Version/s: 5.3.6f1

To Reproduce: 1. Build and run an empty project with Xcode 8 Beta 3 Simulator (iOS).2. Observe that on launch the app crashes, after... Read more

0
votes
Fixed

Save path for collab download ignored if it has non standart characters

Collab

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Jul 25, 2016

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Version/s: 5.4.0f2

Steps to reproduce:1. Select a project from "In The Cloud".2. Use path that has non standard characters(ex: ą č ę ė). Expected behav... Read more

0
votes
Fixed

Text becomes blurry when there is even number of blend tree motions

Animation

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Jul 25, 2016

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Version/s: 5.4.0f2

How to reproduce:1. Open the attached project2. Open Controller in Animator window3. Double click on blend tree state4. Notice that ... Read more

0
votes
Fixed

[IL2CPP] Build fails if a managed .dll is named differently than the ass...

IL2CPP

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Jul 25, 2016

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Version/s: 5.4.0f2

Steps to reproduce:1) Open the attached project.2) Build for iOS or Android with IL2cpp as the scripting backend. The build fails; a... Read more

0
votes
Fixed

[BlendTree] Writing Threshold value with comma doesn't save the value

Animation

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Jul 25, 2016

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Version/s: 5.4.0f2, 2018.4, 2020.2

To reproduce:1. Open attached project ("BlendTree-Issue.zip")2. In the Animator window select the Blend Tree3. Type to Threshold fie... Read more

0
votes
Fixed

[iOS] Slowdown due to precision change for shadowmap uvs

iOS

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Jul 25, 2016

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Version/s: 5.1.5f1

There is a performance regression on A7 devices possibly because of the transition from half4 to float4 for shadowmap coordinates. T... Read more

0
votes
Fixed

[BlendTree] Compute positions doesn't work for some generic animations

Animation

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Jul 25, 2016

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Version/s: 5.4.0f2

How to reproduce:1. Open the attached project2. Open New Animator Controller (under assets) in Animator window3. Click on Blend Tree... Read more

0
votes
Duplicate

[TrailRenderer] Does not get cleared in scene view

Shuriken

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Jul 25, 2016

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Version/s:

Steps to reproduce:1. open attached project2. open scene M3. select "GameObject" from scene4. move his transform around Actual: trai... Read more

0
votes
Fixed

[5.4][GPUProfiler] GPU profiler does not show any draw call timings in 5.4

Profiling

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Jul 25, 2016

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Version/s: 5.4.0f2

In 5.3 and before, the GPU profiler was showing timings for individual draw calls. Since 5.4, it generally attributes all GPU times ... Read more