Search Issue Tracker
By Design
Votes
2
Found in
5.4.0b9
Issue ID
778391
Regression
Yes
DontDestroyOnLoad throws InvalidOperationException when called from the Editor
How to reproduce:
1. Open attached project
2. Open scene test.unity
- Note that an error appears in the console:
InvalidOperationException: The following game object is invoking the DontDestroyOnLoad method: BaseLoader. Notice that DontDestroyOnLoad can only be used in play mode and, as such, cannot be part of an editor script.
testScript.OnEnable () (at Assets/testScript.cs:11)
- Reproduced in Version 5.4.0b11 (323b0238353b), Version 5.4.0b7 (83df6fa5e23f), Version 5.3.4f1 (fdbb5133b820)
- Not reproducible in Version 5.4.0b6 (2c3d6b93e789), Version 5.2.4f1 (98095704e6fe)
- By Design: DontDestroyOnLoad was never intended to work in edit mode. Only in play mode and standalone players.
- This is why it now throws an exception if it is used in edit mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment