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Unrelated errors appear when you try to open a project from that was pre...
To reproduce follow the steps: 1. Create new project in Unity 2. Close and Restart Unity to project selection window 3. Delete folde... Read more
[Context][Windows] Redocking windows that are "tightly packed" crashes e...
Having lots of windows docked "in a line" and moving them around crashes the editor when using GLCore in the Windows. Repro Steps: ... Read more
[GLCore/Windows] Object wireframe wider than DirectX
Objects wireframe is wider in GLCore than in DirectX Repro Steps: 1) Open attached project and scene "Scene" 2) Switch graphics AP... Read more
[Contex][GLCore] Scaling two windows rapidly makes them both black, dock...
Rapidly moving the border between two windows makes both render black (useless). This is unfixable without restarting editor. Dockin... Read more
[RigidBody] Rotation constraint freeze rotation on only one axis does no...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. 4. Move the sphere up and down at first ... Read more
[VSTU] Installation fails on 5.4.0b10 with error code 1603 in Download A...
To reproduce: 1) Run Unity Download Assistant 2) Select VSTU to install 3) Get an error mid-install - http://puu.sh/nAl2E/c35795bca4... Read more
[iOS][OpenGLES2] RenderTexture does not work on OpenGLES2 if it's size i...
Steps to reproduce: 1. Open attached project 2. Switch to iOS 3. Set Graphics API to OpenGLES2 in Player Settings 4. Build 'Scene1 ... Read more
[OSX] [Cloth] Crash on "physx::PxFabricCookerImpl::cook" when instantiat...
Reproduction steps: 1. Open attached "New Unity Project 1" project. 2. Open "Untitled" scene. 3. Select "Main Camera" game object an... Read more
Adding system: Failed to allocate system Errors are back
Reproduction steps: 1) Open users attached project, proceed to "Generate stuff" scene. 2) If there are no 1,2,3 scenes in the hierar... Read more
[StandardShader] Parallax incorrect in some scale/batching situations, d...
Normals/tangents in the vertex shader are not guaranteed to be normalized, and are not normalized in some dynamic batching situation... Read more
All about bugs
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