Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2018.2.8f1
Issue ID
1093178
Regression
No
The draw call count changes after moving the mouse into Game View when a Camera is rendering to a RenderTexture
Repro steps:
1. Open attached project "FrameDebuggerTest"
2. Open scene "Sample Scene"
3. Enter Play Mode
4. Main Menu -> Window -> Analysis -> Frame Debugger
5. Click "Enable" in the Frame Debugger's window
6. Move the mouse to the Game View
7. Observe the Frame Debugger Window
Actual: The draw call count changes until you press something in the Frame Debugger Window
Reproducible with: 2017.2.5f1, 2017.3.0a6, 2017.4.17f1, 2018.2.19f1, 2018.3.0f2, 2019.1.0a12
Notes:
- This kind of behavior can also be observed when moving the slider which is at the top of Frame Debugger Window to the far left
Fixed in: 2019.2.0a1
Backported to: 2018.3.3f1, 2019.1.0a14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Add comment