Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0a1
Issue ID
778228
Regression
No
[Contex][GLCore] Scaling two windows rapidly makes them both black, docking new windows here crashes editor in DrvPresentBuffers
Rapidly moving the border between two windows makes both render black (useless). This is unfixable without restarting editor. Docking new windows to this area can cause editor to crash in DrvPresentBuffers
Repro Steps:
1) Open attached project
2) Move border between two windows as shown by Gif
3) Observe black window area
4) Dock more windows to black area until crash (incosistent weird behaviour occurs)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment