Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0a1
Issue ID
778228
Regression
No
[Contex][GLCore] Scaling two windows rapidly makes them both black, docking new windows here crashes editor in DrvPresentBuffers
Rapidly moving the border between two windows makes both render black (useless). This is unfixable without restarting editor. Docking new windows to this area can cause editor to crash in DrvPresentBuffers
Repro Steps:
1) Open attached project
2) Move border between two windows as shown by Gif
3) Observe black window area
4) Dock more windows to black area until crash (incosistent weird behaviour occurs)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment