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An exception is thrown when function with default params is called by an...
How to reproduce: 1. Open attached project 2. Open scene TestScene.unity 3. Play the scene - Note the NullReferenceException error... Read more
Setting connectedBody to null on OnJointBreak crashes Unity at physx::Sc...
Steps to reproduce: 1. Open attached project 2. Open scene "breakingrope" 3. Run it Note: Once connectedBody is ste to 0 Unity cra... Read more
PolygonCollider2D is reshaped if sprite is dragged into the public field...
Steps to reproduce: 1. Open attached project "778125.zip" 2. Open scene "repro" 3. In hierarchy, select GameObject 4. Notice that i... Read more
[WSA] Preserve attribute [RuntimeInitializeOnLoadMethod()] is not invoke...
Preserve attribute [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType loadType)] with parameter "RuntimeInitializeLoadType.Aft... Read more
[Shape] Using mesh colors with a mesh renderer emitter throws an error i...
Using mesh renderers for emitters with shaders which do not have the _Color property (i.e. Particles/Alpha Blended) throws an error ... Read more
[Android] Building process fails when project includes AssetBundle with ...
Reproduction steps:(Errors in the Edit) 1) Open users attached project and build for Android platform. -You should see errors pop ... Read more
Doubleclicking on warnings for tree fbx models cause errors
Editor warnings are opened in MD and VS 2. How we can reproduce it using the example you attached 1. Open Attached project, Test sc... Read more
Crash in editor upon cancelling license management
Steps to reproduce: 1. Launch Editor 2. Go to Help > Manage License 3. Click on Manual activation 4. Click on Load license 5. Close... Read more
[Shape][Mesh Renderer] "Use Mesh Colors" does not update automatically w...
Use mesh colors does not update the particle color when the mesh colors have changed. Repro steps: 1. Open ParticleBug scene from a... Read more
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