Search Issue Tracker
Fixed
Votes
0
Found in
5.3.1f1
Issue ID
778188
Regression
No
[iOS][OpenGLES2] RenderTexture does not work on OpenGLES2 if it's size is not a power of 2
Steps to reproduce:
1. Open attached project
2. Switch to iOS
3. Set Graphics API to OpenGLES2 in Player Settings
4. Build 'Scene1 - CreateRT' scene to iOS
5. Build generated Xcode project to a device
6. Notice the render texture isn't working and the plane that the texture should be displayed on is simply black
Workaround: Changing the Render Texture size to a power of 2 (tried 1024x1024) solves the issue.
Note: With Metal Graphics API everything works as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- Reflection probe not applied when viewing objects up close at certain angles with "Forward+" Rendering Path
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component
- Text "Outline Width" is not shown in the Text Property Preview window in UI Builder when the Text Size is smaller than 19px
- Some text in the Bug Reporter can be semi selected and copied
Add comment