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0
votes
Duplicate

Editor crashes on mono_g_hash_table_lookup_extended when script is dele...

Animation

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Mar 14, 2017

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Version/s: 5.6.0f1

How to reproduce:1. Open the attached project2. Change External Script Editor in Preferences (if it was VisualStudio change to MonoD... Read more

0
votes
Fixed

Inconsistent state of Shader (Material) when upgrading a project version

Graphics - General

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Mar 13, 2017

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Version/s: 5.5.2p2

Reproduction steps:1. Open the attached project.2. Select or reimport the "material_1" in the project view. Actual behavior:Material... Read more

0
votes
Fixed

[iOS] UnityWebRequest starts timing out with FuseSDK when app is returni...

iOS

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Mar 13, 2017

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Version/s: 5.5.2f1

When FuseSDK is used in the project, after going to background a few times, UnityWebRequest begins timing out. Steps to reproduce:1)... Read more

0
votes
Fixed

Video is stuck and never finishes playing when transcoded with VP8 codec...

Video

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Mar 14, 2017

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Version/s: 5.6.0f1

To reproduce:1. Open attached project2. Play scene Actual: Notice that Video is stuck at the end and never finishes playing (See att... Read more

0
votes
Fixed

IMGUI not shown in build - not stripping enables it

WebGL

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Mar 14, 2017

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Version/s: 2017.1.0a3

-e: see title, works well in editor -repro:--open attached project--play test scene--notice IMGUI button--build and run for WebGL--N... Read more

0
votes
Fixed

Editor log is missing detailed information about % break down for each a...

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Mar 13, 2017

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Version/s: 5.5.2p1

Reproduction steps:1. Open the attached project.2. Select Assets > Build Asset Bundles > iOS in the menu bar.3. Wait until bun... Read more

1
votes
Fixed

Reverting a value to prefab doesn't reset the prefab override flag on th...

Scene Management

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Mar 06, 2017

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Version/s: 5.5.1f1

Reproduction Steps:1. Import attached project.2. Drag "Cube" prefab into the Hierarchy.3. Change a value of the child object in Tran... Read more

0
votes
Fixed

[PVR] OpenRL error Too many output rays emitted can still happen in rare...

Progressive Lightmapper

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Mar 14, 2017

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Version/s: 5.6.0b1

OpenRL error Too many rays emitted is still displayed in some rare instances when settings are changed during a bake, such as switch... Read more

0
votes
Fixed

[WebGL] [Edge] Cubemap Reflections blurry in Microsoft Edge

WebGL

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Mar 06, 2017

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Version/s: 5.5.2f1

To reproduce:1) Open attached project2) Build it for WebGL3) Run it on Edge Reproduced in 5.5.0f3, 5.5.2p3, 5.6.0f1, 2017.1.0a3 Repr... Read more

0
votes
By Design

MPB assignment of the stencil Reference Value does not over-ride the ori...

Graphics - General

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Mar 10, 2017

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Version/s: 5.6.0b10

To reproduce:1. Open attached StencilBugs (u5.2.2f1) or StencilBugs (u5.6.0b10) project10. Load the scene 'Stencil_MPB_Bug'11. Notic... Read more

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