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StandaloneInputModule sends a phantom mouse event which should not occur
How to reproduce: 1. Open attached project 2. Open scene TouchTest.unity 3. Build to iOS and run 4. In the device, press and releas... Read more
Going to Fullscreen in standalone player causes the screen to become bro...
Going to Fullscreen in standalone player causes the screen to become brown, no buttons are visible and white flickers appear. 1. Wh... Read more
[iOS] Marshalling enum is not working with IL2CPP and ARM64 when Marshal...
Steps to reproduce: 1. Open attached project 2. Switch to iOS 3. Set scripting backend to IL2CPP and architecture to 'arm64' 4. Bui... Read more
[ODR] Memory not cleaned properly when OnDemandResourcesRequest is disposed
To Reproduce: 1. Open the attached project, on 'Loader' (Scene StartScene) uncheck 'Use Streaming Assets' and check everything else... Read more
Aspect Ratio Fitter UI script does not update during certain resolution ...
To reproduce: 1. Open attached project 2. Open "AspectRatioFitterBug" scene 3. Play the scene 4. Set aspect ratio to 4:3 5. Set aspe... Read more
[OpenGL] Dragging any window throws error: Trying to read pixels out of ...
Steps to reproduce: 1. Move any window (Hierarchy, Game, Scene view etc.) 2. Inspect the console Actual result - Error message app... Read more
[iOS] xCode crashes when "Resources tags" tab is opened
To reproduce: 1. Open attached project 2. Switch build platform to iOS 3. In the Player settings enable "Use on demand resources" 4.... Read more
[WSA] Cannot deploy project with C# projects if scripts are located in "...
Reproduction steps: 1. Open the attached project (it has an empy script in the "Resources" folder) 2. Build to a folder 3. Try to r... Read more
No text shown on Button and InputField elements
1. What happened Upgraded my project from 5.3.3p2 to 5.3.3p3 and one of the scenes had missing text on Button and InputField element... Read more
[Asset Import] Adding an assembly file in the asset directory not via un...
- Launch the project in unity - Open the assets folder in the local disk - Copy the assembly file (sonicbloom.dll) and paste a copy... Read more
All about bugs
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