Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b6
2018.3.0b10
2019.1.0a3
Issue ID
1102758
Regression
No
[macOS] Shift and mousewheel does not adjust the Stamp Height value for the Stamp Terrain brush
How to reproduce:
1. Create a new Unity project
2. Add a GameObject > 3D Object > Terrain
3. Select the 'Paint Terrain' option on the Terrain and then select 'Stamp Terrain'
4. Attempt to increase the 'Stamp Height' value by holding shift and scrolling the mouse wheel
Expected result: the 'Stamp Height' value changes
Actual result: the 'Stamp Height' value remains the same
Reproducible with: 2018.3.0b6, 2018.3.0f1, 2019.1.0a3, 2019.1.0a8
Not reproducible with: 2019.1.0a9, 2019.1.0a11
Notes:
Does not reproduce on Windows
In later 2019.1 versions the height adjusting functionality has been moved to control and mousewheel, working properly
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
adslitw
Dec 09, 2018 19:59
Not fixed in 2018.3 RC1.
adslitw
Dec 04, 2018 21:43
Is this being fixed in 2018.3 too?