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[Mobile] Huge memory allocation when project is built with all graphics ...
1. Open attached project 2. Build to iOS with all graphics APIs 3. Look at initial memory allocation in instruments 4. Rebuild proje... Read more
[Android] Reflection probes give completely wrong results on Samsung Gal...
Reflection probes give completely wrong results on Samsung Galaxy S III Mini VE with Vivante GC1000 Read more
[Android] Reflection probes are too bright with GLES3
Reflection probes are too bright with GLES3 Read more
[Android] Reflective surfaces are almost totally black on Samsung Galaxy...
Reflective surfaces are almost totally black on Samsung Galaxy S III Mini ARM Mali-400 Read more
Cannot select objects when Camera.Render() function is working
Reproduction steps: 1. Open the attached project 776325 2. Open scene "scene" 3. Try to select any object by clicking on them in the... Read more
[Preview] GameObject is partially rendered when camera with "Don't clear...
Steps to reproduce: 1. Download and open project "camera" 2. Open "Main" scene 3. Select Main camera 4. Play the scene and look at C... Read more
[Crash] Loading movie texture on scene load crash
What happened: The editor occasionally crashes (aprox 20% of the time) with a directx11 access violation error when setting up an ex... Read more
[VR] Combination of Player settings changes crashes Unity Editor
Using a simple project (probably any project) the Editor will crash if: 1) When the Editor session starts, VR is enabled and defaul... Read more
[Asset Bundles] Game crashes during async bundle loading
Standalone player crashes half of the time. Editor reported to crash too but couldn't reproduce on mac. How to reproduce: 1. Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected