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[MSE] Loading scene with Precomputed GI additively onto a scene with Bak...
Reproduction steps:1. Open the attached project2. Open the scene 'PreComputedGI', build GI in the Lighting tab and save (image 2)3. ... Read more
Colliding points are always different after reloading scene with f1.
Steps to reproduce:1. Open attached project in the 5.5.0b12. Open test scene3. Go into the play mode4. Adjust screen layout so you c... Read more
When "AllowSceneActivation" is set to false "AssetBundle.LoadFromMemoryA...
Steps to reproduce:1. Open attached project.2. In menu tab find Reproduce->First_BuildAssetBundle and click it.3. Open FirstScene... Read more
[Android] Unaccounted time between:PlayerEndOffFrame and InputProcess wh...
Steps to reproduce: 1) Download attached project 'MotoG4.zip' and open in Unity2) Make sure 'Development Build' and Autoconnect Prof... Read more
[iOS] Using a custom skybox causes a crash on older iOS devices
Steps to reproduce:1) Open the attached project.2) Open scene 'Zoo'.2) Build the project for iOS.3) Run on an iOS device (2, 3 or 4t... Read more
[tvOS][Simulator] Empty project crashes on startup in tvOS simulator
Steps to reproduce: 1. Create new project2. Switch to tvOS3. Change 'Target SDK' to 'Simulator SDK' in build settings4. Build and ru... Read more
[WebGL] Negative audio pitch doesn't make audio play backwards
Steps to reproduce: 1. Open attached project2. Build and run on WebGL3. Press P. This will multiply pitch by -1 and change it to neg... Read more
UI GameObject with one pixel border occasionally rendered not correctly ...
How to reproduce: 1. Open the attached project and the only "Components" scene in it.2. In the scene view, select the image with the... Read more
Unity crashes when using "/" in layout name
Steps to reproduce: 1. Create a new project.2. Go to Window -> Layouts -> Save Layout...3. Type anything with a '/' in it, (ex... Read more
[HLAPI] netId returns 0 in OnDestroy() for server but correct for client
Steps to reproduce:1. open attached project "NUP.zip"2. connect 2 or 3 clients3. disconnect with one of the clients Actual: console ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field