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Fixed in 5.2.1



Found in


Issue ID




All animation events in a clip get played at once when animator.Play() is called with a specific normalizedTime



How to reproduce:

1. Open attached project
2. Open scene Scene.unity
- Scene contains two squares
3. Play the scene
- Note how one of the squares begins moving back and forth and emitting a sound each time it hits its amplitude
- The location of the square is also printed into the log
4. Press the Enter key
- Note how the square restarts from the beginning and also emits a sound
- The log displays messages as if the square was infinitely sped up
- Pressing the Space bar causes the second square to begin moving and emitting sounds. Pressing the spacebar again restarts its animation, however there are no extra messages printed into the log, or sounds emitted when the restart happens

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