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Disconnect with 10% packet loss and Unreliable packets
With attached project, run 2 applications. It's OK one is Windows build, another is Editor play. About 10 seconds after connecting ... Read more
Dropdown menu is corrupted if Template is enabled before running the scene
Steps to reproduce: 1. Create new project 2. Create Dropdown menu 3. Enable its child "Template" and run the scene 4. Stop the scen... Read more
BaseMeshEffect mesh.colors produce wrong color
Steps to reproduce: 1. Download attached project "MeshColors.zip" and open it 2. Notice that image element ("BaseEffectTest") in can... Read more
Two Crashes related to AnimatorController
Steps to reproduce first crash: 1. Open attached project's scene "Scene1". 2. Assign "AMP" override controller to Hierarchy/Characte... Read more
[WebGL] Heavy audio distortion while playing certain clips in WebGL builds
Reproduction steps: 1. Open attached project 2. Build scene "TestScene" for WebGL 3. Run the build (reproduced in Chrome, Firefox & ... Read more
[Deferred|TreeCreator] much lighter in Deferred than in Forward (5.2 reg...
Reproduction steps without project: 1. Create a new project 2. Create a Bark Material and choose a texture for it 3. Assign this bar... Read more
Mecanim Transitions animate differently in 5.2 than in 5.1
To reproduce: 1. Open the project with 5.2 or 5.3 2. Open the scene "main" 3. Press "play" Notice that the "arm" rotates countercloc... Read more
[UWP] Universal 10 D3D fails to launch using "Build and run" from editor
Reproducible on 5.2; Repro steps: 1. create an empty project; 2. build and run to Universal 10 D3D; Error from the console: Exce... Read more
Light hashing is always done even when GI is off, causing performance sl...
To reproduce: 1. Open attached project 2. Build and run win standalone with profiler attached 3. Check cpu profiler 4. Notice Elight... Read more
Object lighting preview is empty for meshes with no normals
To reproduce: 1. Open "Updated repro" 2. Open scene 1 3. Bake ligthmaps 4. Select Lighting > Object for "refinery no_normals" object... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material