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Editor and Player have a ~250ms hard pause every few seconds on OSX
Steps to reproduce:1) Create a new project or open the attached one.2) Open Edit > Project Settings > Player Settings (or any ... Read more
Editor scripts with EditorGUI.EnumPopup() make multiple-gameObject-selec...
To reproduce:1. Open attached project2. Look in the project and see that test1 has Letter A and test2 has Letter B.3. Multi-select t... Read more
Loading.LockPersistentManager object lock impacts performance during Ass...
Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation. Developers suggested defe... Read more
Loading specific asset bundle crashes at AssetBundleLoadFromAsyncOperati...
Steps to reproduce: 1. Open attached project "827233.zip"2. Open scene "repro"3. In hierarchy select "GameObject"4. In its inspector... Read more
[Anim] Dopesheet drag key over other key does not override value
bug: Current key value is lost when dragged onto another key, in the Dopesheet.expected result: Current key value should replace val... Read more
If Canvas Scale Mode is "Scale With Screen Size" the text and its UI Tex...
Reproduction Steps:1. Open Project "Test017"2. Open test scene3. Look at the Game View window and notice that there are text fields4... Read more
[OSX] Detached Editor windows go behind the Editor when clicked outside ...
Steps to reproduce:1) Open the attached project or create a new one.2) Drag the Hierarchy window so that it becomes detached from th... Read more
[Audio] Error executing m_dryGroup->getSpectrum when using array with a ...
To reproduce:1. Open attached project2. Run textureByData scene3. Observe getSpectrumData errors in console Reproducible 5.5.0b1, 5.... Read more
[LookDev] Typing 'f' letters in input fields triggers the 'Fit view' com...
Steps to reproduce:1) Open the attached project.2) Open the Cube in LookDev.3) Zoom out the LookDev view.4) Type in 'f' letter in th... Read more
[LookDev] 'Single2 object view' allows editing 'Main view (1)' via the '...
Steps to reproduce:1) Open the attached project.2) Open LookDev.3) Select 'Single2 object view'.3) Expand the 'Views' menu. Options ... Read more
All about bugs
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Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field