Search Issue Tracker

6
votes
By Design

Disconnect with 10% packet loss and Unreliable packets

Networking

-

Sep 11, 2015

-

Version/s:

With attached project, run 2 applications. It's OK one is Windows build, another is Editor play. About 10 seconds after connecting ... Read more

2
votes
Won't Fix

Dropdown menu is corrupted if Template is enabled before running the scene

UI

-

Sep 11, 2015

-

Version/s: 5.2.0f3

Steps to reproduce: 1. Create new project 2. Create Dropdown menu 3. Enable its child "Template" and run the scene 4. Stop the scen... Read more

0
votes
Fixed

BaseMeshEffect mesh.colors produce wrong color

Graphics - General

-

Sep 10, 2015

-

Version/s: 5.2.0f3

Steps to reproduce: 1. Download attached project "MeshColors.zip" and open it 2. Notice that image element ("BaseEffectTest") in can... Read more

0
votes
Fixed

Two Crashes related to AnimatorController

Animation

-

Sep 10, 2015

-

Version/s: 5.2.0f3

Steps to reproduce first crash: 1. Open attached project's scene "Scene1". 2. Assign "AMP" override controller to Hierarchy/Characte... Read more

0
votes
Fixed

[WebGL] Heavy audio distortion while playing certain clips in WebGL builds

WebGL

-

Sep 10, 2015

-

Version/s: 5.1.3p1

Reproduction steps: 1. Open attached project 2. Build scene "TestScene" for WebGL 3. Run the build (reproduced in Chrome, Firefox & ... Read more

0
votes
By Design

[Deferred|TreeCreator] much lighter in Deferred than in Forward (5.2 reg...

Graphics - General

-

Sep 10, 2015

-

Version/s: 5.2.0f3

Reproduction steps without project: 1. Create a new project 2. Create a Bark Material and choose a texture for it 3. Assign this bar... Read more

0
votes
Duplicate

Mecanim Transitions animate differently in 5.2 than in 5.1

Animation

-

Sep 10, 2015

-

Version/s: 5.2.0f3

To reproduce: 1. Open the project with 5.2 or 5.3 2. Open the scene "main" 3. Press "play" Notice that the "arm" rotates countercloc... Read more

1
votes
Fixed

[UWP] Universal 10 D3D fails to launch using "Build and run" from editor

Windows Store Apps

-

Sep 10, 2015

-

Version/s: 5.2.0f3

Reproducible on 5.2; Repro steps: 1. create an empty project; 2. build and run to Universal 10 D3D; Error from the console: Exce... Read more

0
votes
Fixed

Light hashing is always done even when GI is off, causing performance sl...

Global Illumination

-

Sep 10, 2015

-

Version/s: 5.2.0f3

To reproduce: 1. Open attached project 2. Build and run win standalone with profiler attached 3. Check cpu profiler 4. Notice Elight... Read more

0
votes
Fixed

Object lighting preview is empty for meshes with no normals

Progressive Lightmapper

-

Sep 10, 2015

-

Version/s: 5.3.0a3

To reproduce: 1. Open "Updated repro" 2. Open scene 1 3. Bake ligthmaps 4. Select Lighting > Object for "refinery no_normals" object... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.