Search Issue Tracker
Duplicate
Votes
0
Found in
5.2.0f3
Issue ID
726573
Regression
Yes
Mecanim Transitions animate differently in 5.2 than in 5.1
To reproduce:
1. Open the project with 5.2 or 5.3
2. Open the scene "main"
3. Press "play"
Notice that the "arm" rotates counterclockwise
4. Do the same in 5.1
Notice that the "arm" rotates clockwise
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
This is a duplicate of issue #726168