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Fixed in 5.3.0

Votes

1

Found in

5.2.0f3

Issue ID

726521

Regression

No

[UWP] Universal 10 D3D fails to launch using "Build and run" from editor

Windows Store Apps

-

Reproducible on 5.2;

Repro steps:
1. create an empty project;
2. build and run to Universal 10 D3D;

Error from the console:

Exception: Failed to build Visual Studio project using arguments 'C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\IDE\devenv.exe "C:\\Users\\UserDir\\Downloads\\New Unity Project 1\\v12\New Unity Project 1.sln" /deploy "Master|x86"'.
Output:

ApplicationLauncherImpl.RunVS2015 (System.String args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ApplicationLauncher.cs:321)
ApplicationLauncherImpl.RegisterLayoutOnLocalMachineUsingVS2015 () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ApplicationLauncher.cs:235)
ApplicationLauncherImpl.Run () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ApplicationLauncher.cs:194)
ApplicationLauncher.BuildAndRun (BuildLaunchPlayerArgs args, WSASDK wsaSDK) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ApplicationLauncher.cs:59)
ApplicationLauncher.BuildAndRun (BuildLaunchPlayerArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ApplicationLauncher.cs:46)
UnityEditor.Metro.BuildPostprocessor.LaunchPlayer (BuildLaunchPlayerArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:72)
UnityEditor.PostprocessBuildPlayer.Launch (BuildTarget target, System.String path, System.String productName, BuildOptions options) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:282)
UnityEditor.HostView:OnGUI()

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