Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.2.0f3
Issue ID
726496
Regression
No
Light hashing is always done even when GI is off, causing performance slowdown
To reproduce:
1. Open attached project
2. Build and run win standalone with profiler attached
3. Check cpu profiler
4. Notice ElightenRuntimeManager taking 0.2-0.3s even though GI is disabled
Performance cost increases with amount of pixel lights in scene.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Add comment