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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




There's no way to determine the reason behind each of multiple calls of OnPostprocessAllAssets

Assets Management


Steps to reproduce:

First of all, multiple calls is by design so there's no bug in this aspect.

1. Open attached project
2. Open scene "test"
3. Clear the console
4. In scene "test" move some object so that it would become dirty
5. Save the scene
6. Notice that OnPostprocessAllAssets is called 3 times

7. Clear console
8. In Project tab, select material "efasdsad" and edit it
9. In top menu select "File > Save Project"
10. Notice that OnPostprocessAllAssets is called 2 times now

Problem with this behavior: Users can't determine which call of OnPostprocessAllAssets does what so there isn't much of the use case of having multiple calls. Also, since the number of calls can differentiate depending on the action performed in editor users can't "just skip some calls untill the final one and execute code then".

Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.3p1, 5.4.0b8

Comments (1)

  1. StaffanEk

    May 11, 2017 13:32

    This would be solved with the introduction of an "OnFinishedPostProcessing" callback, but I doubt anyone will read this comment since you can't even vote on this "non-issue".

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