Search Issue Tracker

Fixed in 5.3.6

Votes

1

Found in

5.3.3f1

Issue ID

774472

Regression

No

[iOS] iTunes Connect rejects all Unity apps that are referencing WatchConnectivity.framework

iOS

-

Apple rejects all Unity apps that reference 'WatchConnectivity.framework
with: 'non-public symbols in app: _LZ4_compressBound, _LZ4_compress_limitedOutput, _LZ4_decompress_safe’

This only effects Unity apps, normal Xcode apps which don't use LZ4 internally are approved.

Comments (3)

  1. 6b38d19ce9079c5d5299cddc04e74a8a?d=mm

    angilina006

    Apr 03, 2019 10:46

    When I trying to connect my iTunes with a portable device it shows an error https://itunessupport.org/blog/fix-error-54-itunes/, so if anyone has any idea how to remove this error then please share with me.

  2. 6bfcefbb81dc645b24b391dd9af181e8?d=mm

    Zwilnik

    May 31, 2016 22:53

    I can confirm this is still an issue with 5.3.5f1 (and 5.3.4f1). Rebuilt the project to a clean folder and re-added all the watch kit content and got rejected by iTunes Connect. This is a critical issue for us as we're aiming to get a timely update to our game out with an Apple Watch addition.

  3. D1c4078db62388dd3c5e8070b34374c6?d=mm

    amcuri

    May 24, 2016 23:06

    We are seeing this bug (exact same problem) in an app built with both 5.3.4f1 and 5.3.5f1. Are you sure the fix went into 5.3.5f1, or is it going to be included in a future patch release?

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.