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[TMP]Input value for the Margins is not changing when a mouse is dragged...
On dragging the mouse cursor over the input field of "Margins(Left, Top, Right, Bottom)" properties don't change its value under "Ex... Read more
ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes
Almost every action in Editor requires Application.UpdateScene and domain reload. It happens in different actions, like starting p... Read more
[TextMeshPro] Text is not rendered when huge part of it is masked using ...
How to reproduce: 1. Open the attached project "1253625.zip" 2. Open the "TEST" Scene 3. Enter the Play Mode 4. In the Game View cli... Read more
[Addressables] ArgumentException errors are generated when selecting a P...
How to reproduce: 1. Open the attached "1252763 repro" project 2. Open the "SampleScene" from the Assets folder 3. Open the Addre... Read more
[Localization] [iOS] "LocalizationSettings has a different serialization...
Reproduction steps: 1. Open user's attached project in "LocalizableError.zip" 2. Build for iOS 3. Deploy the Xcode project to an iOS... Read more
Audio Source passes incorrect spatial blend parameter to native audio sp...
How to reproduce: 1. Open the attached project "1253853.zip" 2. Open the "Test" Scene 3. Enter the Play Mode Expected result: audio... Read more
[WebGL] Build has lower resolution than compared to Editor
Reproduction steps: 1. Open the attached project ("case_1248848-Sortie.zip") 2. Open the repro scene ("Demo") 3. Enter Play Mode and... Read more
Setting AssetReference by dragging prefab from Project tab sets it as Ad...
Reproduction steps: 1. Open the attached project ("case_1251767-FolderReferences.zip") 2. Open the repro scene ("SampleScene") 3. Op... Read more
[WebGL] Incompatible bundles warning is being immediately cleared out wh...
Reproduction steps: 1. Open the attached project ("case_1243927-BundleWarningWebGL.zip") 2. Switch build target to WebGL 3. Open the... Read more
[WebGL] Application throws an exception and/or shows incorrect values wh...
How to reproduce: 1. Open user's attached "WebGL_Func.zip" project 2. Enter Play Mode 3. Notice that the uppermost value is "17.000"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ContextClickEvent not fired at runtime for UI Toolkit elements when right-clicked
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result