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[Debug] Result of GetComponent<> called as a generic type crashes editor...
Steps to reproduce: 1. Open attached project "771224,.zip" 2. Open scene "repro" 3. Open script "crash.cs" using VS 4. Add breakpoi... Read more
[OnPreprocessModel][ModelImporter] fileScale is always 1 during first im...
Steps to reproduce: 1. Open attached project "771372.zip" 2. Download attached FBX "Test.fbx" 3. Drag Test.fbx to project tab and n... Read more
WebGL - local webserver sometimes throws error and can't load game
The local webserver spawned by the Editor when you select "Build and run" sometimes throws an error and build doesn't load: An err... Read more
It's not possible to open the "Unity/About Unity..." menu in the Project...
How to reproduce: 1. Open Unity 2. With the Project Selector window open, go to the Unity/About... menu - Note that it's not poss... Read more
[DX11/MT] Enabling GPU profiler on DX11 players crashes player in "GfxDe...
Enabling the GPU profiler targeted at a Jobified player running in DX11 crashes the player. Does not reproduce with DX12. Expected:... Read more
[Mecanim] Write defaults locks non-animated properties
Steps to reproduce: 1) open users attached project 2) scene 'MoveRecTransform' 3) select 'Canvas' from hierarchy and open animator w... Read more
LoadSceneAsync stalls when using sbar assets
Steps to reproduce: 1. Download and open attached project "sbar loadSceneAsync test.zip" 2. Open and play scene "_Project/Scenes/GUI... Read more
Instantiating fixed joint crashes at physx::EdgeChangeManager::cleanupEd...
Steps to reproduce: 1. Open attached project 2. Open scene "enemies" 3. Run it 4. Unity crashes at physx::EdgeChangeManager::cleanu... Read more
[Android] IL2CPP Crash on Galaxy Note 2
Apps built with IL2CPP crashes immediately on Samsung Galaxy Note II Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened