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Incorrect SceneView and GameView cascaded shadows data when used during ...
How to reproduce: 1. Open the attached project and the only scene in it. 2. Play the scene and observe one of the lights in the Gam... Read more
Crash on CalculateGlobalRotation while opening scene
How to reproduce: 1. Open the attached project "Case 818443". 2. Open the only scene in it and observe the crash. Expected behavio... Read more
The UI scales up in game view when moving the Game tab
Steps to reproduce: 1.Open attached project. 2.Open "main" scene. 3.Open "Game" tab 4.Drag "Game" tab to right and release it(take a... Read more
Unity crashes in UI::RectTransform::SetDrivenByObject(Object const*)
Steps to reproduce: 1. Open the attached project. 2. Open 'Scene' scene. 3. In the project window, go to Assets -> SquaresRoute -> ... Read more
[DX9] Lost device in DX9 (e.g. lock machine), sprites stop rendering
[Graphics] When Graphics Device loses focus in DX9, sprites will stop rendering Read more
Event.current.GetTypeForControl(id) lower then UIUtility.hotControl ids ...
Reproduction steps: 1. Open the "Terrain Generator" project 2. Open "_Demo\Demo.unity" scene 3. Play the scene 4. Drag right most ga... Read more
[OSX][Metal] Transparent geometry have big artifacts on Metal OSX build ...
Steps to reproduce: 1. Open attached project 2. Change graphics API for Mac to 'Metal' 3. Build the 'SampleMap1_Optimised' scene (A... Read more
[Windows] building into the same folder again throws path error
Fix has been pulled to trunk and 5.5 Read more
When building IL2CPP project for Android with new compiler - error occur...
NOTE: This issue is related to upgraded version of compiler. Reproduction steps: 1) Open "Test_p8_csharp_compiler_upgrade-droid_ill... Read more
Audio High Pass Filter component has no slider
Reproduction steps: 1. Open the project 2. Select "Audio Source" gameobject 3. Check the "Audio High Pass Filter" component 4. Notic... Read more
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