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Fixed in 5.4.1
[VR] Ambient Obsurance + Camera Motion Blur is broken in Single-Pass Stereo Rendering
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- Package Manager/My Assets: 401 Response code trying to download a paid asset store package
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- [URP] Graphics.DrawMeshInstancedIndirect rendering correctly after clicking an another application/refreshing Assets
- Packages under V2 lifecycle are incorrectly labeled as 'Pre-Release' or 'Release'
- [XR SDK] Single Pass Stereo Instanced rendering breaks when rendering into the shadow map of a spotlight source