Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0b23
Issue ID
811554
Regression
No
Transparent black image when rendering in Linear Rendering mode
Steps to reproduce:
1) Download attached project "UnityBugreport_AlphaLinearLighting.zip" and open in Unity.
2) Open scene "scene".
Note: Go to Edit >> Project Settings >> Player >> >> Other Settings >> and check if Color Space* is Linear.
3) Look at Game tab. You will notice that logo image is slightly transparent.(see attached image "transparentWhenBlack.png".
4) In Hierarchy tab, click on Canvas >> Logo_Image.
5) Change Image color to white(255,255,255,255).
Note: Image is opaque(see attached image "opaqueWhenWhite.png").
Expected results: Image shouldn't be slightly transparent when color is set to (0,0,0,255)
Actual results: Image is slightly transparent.
Reproduced with: 5.2.4f1, 5.3.5p7, 5.4.0b25, 5.5.0a3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- Error "NullReferenceException: Object reference not set to an instance of an object" is present when loading 3D text mesh in Player from an asset bundle that is built with an older Editor version
- Text overlaps when displaying CJK and Latin characters on GameObject Label Icons
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected
- [URP] Bake reflection probes option also bakes lightmaps
Add comment