Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.3.1f1
Issue ID
769498
Regression
No
[Details] Target Strength slider snaps to pre-determined segments, making it impossible to add custom values.
"Target strength" slider snaps to pre-determined amounts, even when values are input manually, making it impossible to add custom values.
Repro steps:
1. Open Terrain scene from attached project.
2. Select terrain from hierarchy and navigate to "paint details" section.
3. Try to enter 0.4 under "Target Strength"
4. Observe how value snaps to closest snap-point (in this case, 3.75)
Expected outcome: no hard snap for this field, consistent with all other fields in the terrain component.
Notes:
- Not a regression, happening in 5.3.1f1.
- Inconsistent behaviour with other sliders in the terrain component.
- Other "target strength" slider in "paint textures" works as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment