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[VR] Crash on first time run
Unity crashes on play (Check the steps). Workaround fixes the problem per project. Steps: 1. Create new projects 2. Import oculus u... Read more
[VR] Turning off camera crashes
Project Steps: 1. Play scene 2. Turn off all cameras 3. Crash! Read more
[VR] Changing graphical api results in crash
Project Steps: 1. Tick "Virtual Reality Supported" 2. Set Graphical api to directx11 3. Set graphicsl api to opengl core 4. Set Grap... Read more
Non-directional lightmaps for terrain without precomputed GI are too dark
Steps to reproduce: 1. Download and open project "case_767429-Temp" 2. Open scene "Scene" 3. Build lighting Notice shadows cast by ... Read more
Unity crashes on "Transform::BroadcastMessageAny" when prefab is reimported
Reproduction steps: 1. Open attached "test22" Unity project. 2. Click on "prefabs\Runner" prefab with right mouse button and select ... Read more
Mesh data in asset bundle gets corrupted
Steps to reproduce: 1. Open attached project 2. Open scene "BuildAssetBundleFromHere" 3. Notice that mesh isn't deformed 4. Open As... Read more
Animation created directly as asset contains an empty sprite curve by de...
Set project settings so that all assets are stored in text Right-click in Assets. Choose Create/Animation Open animation asset in a... Read more
5.4b4 standalone crashes when loading scene
Regression from Version 5.4.0b4 (a7d7a3a2cef4) Fri, 29 Jan 2016 07:28:09 GMT Branch: 5.4/release Steps: 1. Open attached project 2. ... Read more
[UI] Errors thrown when destroying UI objects
To reproduce: 1. Open attached project 2. Play scene 1 3. Click Refresh button few times 4. Stop scene 5. Notice errors in console ... Read more
[d3d9] Lostdevice related crash on VB
1)import 2Dphysics Puzzle from asset Store 2)Load Scene - level 8 3)Play 4)intermittent Crash Works fine in 5.3 http://crashes.hq.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API