Search Issue Tracker
Fixed in 5.3.9
Votes
0
Found in
5.3.2p1
Issue ID
767429
Regression
No
Non-directional lightmaps for terrain without precomputed GI are too dark
Steps to reproduce:
1. Download and open project "case_767429-Temp"
2. Open scene "Scene"
3. Build lighting
Notice shadows cast by trees and terrain alike - they are too dark and don't have any contribution from the skybox ambient source. See attached picture "BakedWithoutRealtimeGi.png". Baking lighting with Precomputer realtime GI on lighting looks correct (see attached picture "BakedWithRealtimeGi.png")
Reproduced in 5.1.4f1, 5.2.2p4, 5.3.1p4, 5.3.2p1 and 5.4.0b5 versions.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment