Search Issue Tracker
Fixed in 5.3.9
Votes
0
Found in
5.3.2p1
Issue ID
767429
Regression
No
Non-directional lightmaps for terrain without precomputed GI are too dark
Steps to reproduce:
1. Download and open project "case_767429-Temp"
2. Open scene "Scene"
3. Build lighting
Notice shadows cast by trees and terrain alike - they are too dark and don't have any contribution from the skybox ambient source. See attached picture "BakedWithoutRealtimeGi.png". Baking lighting with Precomputer realtime GI on lighting looks correct (see attached picture "BakedWithRealtimeGi.png")
Reproduced in 5.1.4f1, 5.2.2p4, 5.3.1p4, 5.3.2p1 and 5.4.0b5 versions.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment