Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.3.2p1
Issue ID
768232
Regression
No
Mesh data in asset bundle gets corrupted
Steps to reproduce:
1. Open attached project
2. Open scene "BuildAssetBundleFromHere"
3. Notice that mesh isn't deformed
4. Open Asset Bundles top menu and check Build for PC. In same menu click "Build Asset Bundles"
5. When building is done, drop created asset bundle to "StreamingAssets" folder
6. Open scene "LoadAssetBundle" and run it
7. Notice that mesh is deformed
Note: Happens due to custom shader, but couldn't find which one.
Reproduced with: 5.3.2p2, 5.4.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment