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Attributes are not functioning on iOS
To Reproduce: 1. Build & Run the attached project in editor. 2. Observe that ExampleAssemblyAttribute is not applied to the Example... Read more
[Collision] Low and Medium Collision Quality does not work
Steps to reproduce. 1. Open attached project's scene "ParticleBug". 2. Enter play mode. 3. Left system's Collision quality is medium... Read more
Network Serializer changes some 64bit integer values
Network Serializer changes some 64-bit integer values. This problem was fixed for 32-bit numbers long ago, but not for 64-bit numbers. Read more
[EdgeCollider] 2D circle collider collides incorectly with one-way edge ...
To reproduce: 1. Open attached project 2. Open the one_way_test scene 3. Press play 4. Notice that circle falls through edge collider Read more
[D3D11] Changing API from D3D11 to any other API cause a crash
By changing API to openglcore few time, unity crashes. Project Steps: 1. Open scene "Test". 2. Go to File->Build&Run->Player Setti... Read more
[hlslcc] VFACE semantics is miscompiled with glcore/gles3
VFACE semantics doesn't work with openglcore as it should be, value is miscompiled in hlslcc steps somewhere. Project Steps: 1. Op... Read more
[Managed Plugins] Interdependent DLLs have to be in the same folder
Reproduction steps: 1. Open attached project "SameFolderDllTest" 2. There are two dlls in the asset folder Test1 & Test2, which cont... Read more
Texture2D.alphaIsTransparency API is editor-only but lives in UnityEngin...
-e: Using Texture2D.alphaIsTransparency in a script causes the build to fail with the following error: error CS1061: Type `UnityEng... Read more
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