Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.14.0-preview.18
Issue ID
1275421
Regression
No
[ECS] Static Game Objects' positions are incorrect in the Play mode when the Sub Scene is open
How to reproduce:
1. Open the attached "BugReport.zip" project and "scene" scene
2. In the Hierarchy window, toggle the checkbox to enable the "subscene" editing
3. Enter the Play mode
4. Observe the Game view
Expected result: Game Objects are at the correct Position
Actual result: Static Game Objects don't match the Position and Capsule Game Object's shape is changed to Cube's
Reproducible with: 2020.1.5f1, 2020.2.0b2 (Entities 0.14.0-preview.18)
Could not test with: 2018.4.27f1, 2019.4.10f1 (Entities 0.14.0-preview.18 is not supported)
Notes:
1. Not reproducible if the Sub Scene's editing mode is disabled
2. The view in the Main Camera Game preview window is correct
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
- Lighting data is carried over from one Scene to another when changing Scenes in the Play Mode
- The <sprite> tag inserted image from a Sprite Asset into the UI Builder Button disappears when the Inlined Style Text Shadow Horizontal or Vertical Offset is set to be more than 0 px
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
Resolution Note:
Development on Root Scene Conversion is on hold.