Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.14.0-preview.18
Issue ID
1275421
Regression
No
[ECS] Static Game Objects' positions are incorrect in the Play mode when the Sub Scene is open
How to reproduce:
1. Open the attached "BugReport.zip" project and "scene" scene
2. In the Hierarchy window, toggle the checkbox to enable the "subscene" editing
3. Enter the Play mode
4. Observe the Game view
Expected result: Game Objects are at the correct Position
Actual result: Static Game Objects don't match the Position and Capsule Game Object's shape is changed to Cube's
Reproducible with: 2020.1.5f1, 2020.2.0b2 (Entities 0.14.0-preview.18)
Could not test with: 2018.4.27f1, 2019.4.10f1 (Entities 0.14.0-preview.18 is not supported)
Notes:
1. Not reproducible if the Sub Scene's editing mode is disabled
2. The view in the Main Camera Game preview window is correct
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
Development on Root Scene Conversion is on hold.