Search Issue Tracker
Reflection probes multi selection overrides cubemap
1. Open attached project's scene "Reflection bug" 2. Select each reflection probe individually and see that "Reflection Probe 1" and... Read more
Sprite into multiple makes a few frames sheared
1. open attached project (case_702772-dumb2dtest.zip) 2. view the AliensGuyNormal_3 slice and note that it is sheared 3. select Alie... Read more
NetworkTransform doesnt sync CharacterController rotation
NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more
[shaders] hlsl2glsl does not do implicit float4->float conversion in som...
"DECODE_EYEDEPTH(tex2D(_CameraDepthTexture,uv))" does not compile on hlsl2glsl platforms - error about no suitable conversion. But i... Read more
[Standalone] Inconsistent Direct3D behavior with non-native resolution o...
Steps to reproduce: 1. Create a new Unity project 2. Go to 'Player Settings' and make sure the Direct3D9 is used as a Graphics API ... Read more
[VR] Building and running while in direct mode failure
1) download project. 2) enter playmode then exit playmode and move headset to ensure VR mode is enabled 3) ensure resolution dialog ... Read more
[DX11] Change the scale of an object at runtime affects it's colour
>Vector3 newShadowScale = new Vector3(GetShadowWidth (), GetShadowHeight (), 0f); Scale of 0 (Z component) doesn't make sense and i... Read more
OSX 10.10 standalone player app icon keeps bouncing when using -batchmode
How to reproduce: 1. Open project from case 702370 2. Build to OSX standalone 3. Run on OSX 10.10 with the -batchmode argument - N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled