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Won't Fix

Votes

0

Found in

5.1.0f2

Issue ID

702694

Regression

No

[DX11] Change the scale of an object at runtime affects it's colour

Shaders

-

>Vector3 newShadowScale = new Vector3(GetShadowWidth (), GetShadowHeight (), 0f);

Scale of 0 (Z component) doesn't make sense and it results in a lot of NaNs inside the Standard shader.
It should be 1.0f.

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