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[VR] Rift extended mode builds in windowed mode
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- FP32 is used for a temporary when compiling a shader for GLES or Vulkan
- The highlight that was created with Highlighter.Highlight does not disappear when the window is closed with the element
- [URP] CommandBuffer warnings thrown while debugging Depth Overlays with Post-processing enabled in Rendering Debugger
- hlslcc: float image atomics don’t work
- [Apple silicon][M1] Game view FPS is very low when the view is moved to an external display