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Fixed

Votes

0

Found in

5.0.0f4

Issue ID

702763

Regression

No

[shaders] hlsl2glsl does not do implicit float4->float conversion in some cases (like HLSL does)

Shaders

-

"DECODE_EYEDEPTH(tex2D(_CameraDepthTexture,uv))" does not compile on hlsl2glsl platforms - error about no suitable conversion. But it works on actual HLSL platforms.

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