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Fixed
Votes
0
Found in
5.0.0f4
Issue ID
702763
Regression
No
[shaders] hlsl2glsl does not do implicit float4->float conversion in some cases (like HLSL does)
"DECODE_EYEDEPTH(tex2D(_CameraDepthTexture,uv))" does not compile on hlsl2glsl platforms - error about no suitable conversion. But it works on actual HLSL platforms.
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