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High coordinate values in Object Transfrom causes their meshes to become...
Reproduction steps:1. Open the attached project in Unity2. Focus the editor view on the sphere object3. Move around using your mouse... Read more
Editor crashes with empty stack trace when changing platform (System.IO....
Reproduction steps:1. Open the attached project.2. Change platform to iOS.3. Select anything when asked about API update.- Editor cr... Read more
[EditorTestsRunner] More than one entry with same name appears if start ...
If there are namespaces that start with same part in both first-pass and regular assembly, there will be two entries in Editor Tests... Read more
Mesh Renderers are not batched dynamically when the parental object is s...
Reproduction steps:1. Open the attached project LightProbeAnchorBug.zip2. Open the DrawCall scene3. Enter Play mode4. Open the Frame... Read more
Collliders unstable due to body type constantly being set to kinematic
To reproduce:1. Open the project2. Enter play modeThe boxes fall apart Expected: the stack of boxes is stable and does not fall apar... Read more
[iOS][StandartAssets:ImageEffects:BlurOptimized][GLES2.0] Overbrightens ...
Reproduction steps:1. Open the attached "Blur" project.2. Open and play the "Blur" scene.- Note how the picture looks(Screenshot att... Read more
[WSA][UWP] PlayerPrefs aren't saved between runs
Steps to reproduce: 1. Open attached project "835218.zip" and deploy to UWP2. Open built solution using VS and run on Local Machine3... Read more
GUIView::OnInputEvent editor crash caused by assets that interfere betwe...
Repro steps:1. Open "BossWaveReborn.zip" project Stack trace: GUIView::OnInputEvent Note: Crash caused by "Rainbow Folders" and "Mar... Read more
Scene.name and Scene.isValid have incorrect values when a scene is retur...
When a scene is returned with SceneManager.GetSceneByName, its properties (Scene.name and Scene.isValid) return foul values. Steps t... Read more
Android HDR pixel format problem
On Android the attached Graphics Test fails to read pixels from ARGBFloat RT, perform math to drive color component values into HDR ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions