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ParticleSystem.randomSeed inaccurate with large numbers
Steps to reproduce: 1. Open “RandomSeed.zip” Unity project 2. Open “Example” scene 3. Select “Particle System” object in Hierarchy 4... Read more
Transform.position is different from rigidbody.position when object is s...
To reproduce: 1. Open the project, attached by the user (terratech.zip) 2. In Debug Panel tab (Window -> Debug Panel), press Quick ... Read more
[UWP] IL2CPP Failed to resolve System.IO.WindowsRuntimeStorageExtensions
How to reproduce: 1. Download attached project file and open "Scene" Scene 2. Switch platform to UWP and change scripting backend t... Read more
[Collab] A specific model is always shown as modified and fails to be re...
[Collab] A specific model is always shown as modified and fails to be reverted To reproduce: 1. Push attached project to collab 2.... Read more
BuildReport is incorrect for il2cpp windows builds, expecting a mono build
To reproduce: 1) Open attached project 2) In top menu bar, select My Tools -> Windows Build 3) Check console after the build there w... Read more
Lighting Window does not update when active scene is changed
How to reproduce: 1. Open the attached project 2. Load both Scene A and Scene B 3. Open the Lighting window 4. Set Scene B active A... Read more
Custom Editor causes "NullReferenceException" when entering Play mode fo...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open "LoginDemoUGUI" scene 3. Select "Canvas" -> "WULoginPrefab" 4. In th... Read more
[PLM] Light probe turns non-static cube black/grey
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. In the Lighting window, change the "Lightmapper" to "Progressive" 3. Gene... Read more
"Failed to resolve packages". The Editor force excludes modules when an ...
To reproduce: 1. Limit upm-win.exe and Unity Editor.exe upload and download speed to KB/s with NetLimiter to simulate slow connecti... Read more
Test Runner doesn't work when running from an assembly
How to reproduce: 1. Download attached project file 2. Go to Test Runner and select "NewTestScript" item 3. Press "Run Selected" and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted
- Non-bold Japanese characters become bolder when the first button has those characters in bold in a custom window rootVisualElement