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[PLM] "AddInstanceProperties" job with hash, fails with exit code 5
Reproduction steps: 1. Open "LightingBuildMaterialCountIssue.zip" project 2. Open "Scene" scene 3. Generate lighting Expected Resu... Read more
View in the headset is skewed if game started with SteamVR dashboard vis...
1. Open attached project; 2. Open "test" scene; 3. Make sure OpenVR is the only VR SDK and OpenGLCore is set as only graphics API; 4... Read more
Frames advancing even though "WaitForEndOfFrame()" is used
Reproduction steps: 1. Open "WaitForEndOfFrame Bug.zip" project 2. Enter Play mode 3. Look at the 3 outputs in the Console window ... Read more
[iOS] Game Center authentication screen is not being displayed when call...
To reproduce: 1. Open project attached by QA 2. In the iPhone go to Settings -> Game Center and make sure you are disconnected 3. B... Read more
Unused assets are not unloaded when opening a different scene
Steps to reproduce: 1. Open “AssetMemory.zip” Unity project 2. Open “Example” scene 3. Select “ReferenceHolder” object in Hierarchy ... Read more
Skybox material stays default when changed via Lighting settings
To reproduce: 1. Open user's attached project 2. Open lighting settings 3. Select "Skybox-ProceduralMod.mat" in Skybox Material Exp... Read more
[Regression] "SerializedObject target has been destroyed" appears after ...
How to reproduce: 1. Open new project file and save a scene 2. Open Lighting Window 3. Edit some variables and enter Play Mode witho... Read more
When using Tessellation, not all pixels inside the rendered object are w...
Reproduction steps: 1. Open the attached project "TessellationBug.zip"; 2. Open the "tesselation bug" scene; 3. Enter a play mode. ... Read more
[iOS] Crash in "UploadTexture() at TexturesMeta.mm" or "DrawBufferRanges...
Reproduction steps: 1. Open the attached project. 2. Build and run it on iOS device. Actual behavior: - Crash. Metal: ... * frame... Read more
[2D] [Animation] Using Undo after rotating bone on rigged sprite prefab ...
[2D] [Animation] Using Undo after rotating bone on rigged sprite prefab breaks rigging Package Versions: "com.unity.2d.common":"1.0... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted
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