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0
votes
By Design

Crash playing scene, new in 5.3, OVR_GetRenderPose in callstack, Mac

Camera

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Oct 29, 2015

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Version/s: 5.3.0b3

To reproduce: 1. Open attached project 2. Play "LookInputSample" scene 3. Editor crashes Read more

0
votes
Fixed

[Text] Doesn't render at specific rotation

UI

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Oct 28, 2015

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Version/s: 5.2.2f1

Repro steps: 1) Open the project and RotatedTextScene scene in it 2) Play it and notice there is only gray color in Game View 3) Sel... Read more

0
votes
Fixed

Project fails to build on WebGL with IMGUI constructor code not found er...

IL2CPP

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Oct 28, 2015

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Version/s: 5.3.0b4

Build and run the attached project for WebGL. No IMGUI elements are going to be rendered and the development console spews lots of e... Read more

0
votes
Postponed
1
votes
By Design

[WebGL] "Run in Background" ticks slower than 1 FPS

WebGL

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Oct 28, 2015

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Version/s: 5.2.1p3

-e: see title. when this was introduced we said it'd tick with 1 fps when the tab is inactive but it looks like it is actually ticki... Read more

0
votes
Fixed

Cannot remove On Click() event after entering playmode

UI

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Oct 28, 2015

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Version/s: 5.3.0b4

Steps to reproduce : - create a button - add the canvas to the OnClick - set it to GameObject.SetActive - press play - exit playmo... Read more

0
votes
Postponed

Serialization fails in project containing two classes with same namespac...

Serialization

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Oct 28, 2015

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Version/s: 5.3.0b4

Build and run the attached project for WebGL. The following error will show up when trying to run the build in a browser: http://i.i... Read more

0
votes
Fixed

Animator enabled from the button or script by Animator.enabled doesn't a...

Animation

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Oct 28, 2015

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Version/s: 5.3.0b4

1. The "Leader board" button is supposed to cause the Main Menu canvas to animate (go up) and the Leader board canvas to also go up.... Read more

0
votes
Postponed
0
votes
Fixed

[Shaders] hlsl2glsl resolves some function overloads differently from HL...

WebGL

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Oct 28, 2015

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Version/s: 5.2.1f1

User wrote a custom shader for particles. I use distance() to measure a pixel's UV distance with the particle center. This works fin... Read more

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