Search Issue Tracker

Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

5.3.0b4

Issue ID

740250

Regression

No

Changing of Transform Scale is not synced by Network Transform

Networking

-

This issue has no description.

Comments (2)

  1. AngelGabriel

    Jul 09, 2018 06:59

    Until Unity either addresses this issue (or redefines what "Transform" is or renames "NetworkTransform") here's a script that works for me:

    using UnityEngine;
    using UnityEngine.Networking;

    /// <summary>
    /// Fix so that localScale is also updated by NetworkTransform
    /// </summary>
    [RequireComponent(typeof(NetworkTransform))]
    public class NetworkTransformScale : NetworkBehaviour {
    [SyncVar]
    Vector3 localScale;

    void Start () {
    UpdateLocalScale();
    }

    void Update () {
    UpdateLocalScale();
    }

    void UpdateLocalScale() {
    if (hasAuthority) {
    localScale = transform.localScale;
    } else {
    transform.localScale = localScale;
    }
    }

    override public int GetNetworkChannel() {
    return GetComponent<NetworkTransform>().GetNetworkChannel();
    }

    override public float GetNetworkSendInterval() {
    return GetComponent<NetworkTransform>().GetNetworkSendInterval();
    }
    }

  2. Ryanupinhere

    Aug 07, 2016 20:41

    It says a workaround is possible. Could someone enlighten me?

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.