Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0b4
Issue ID
740280
Regression
Yes
Animator enabled from the button or script by Animator.enabled doesn't animate
1. The "Leader board" button is supposed to cause the Main Menu canvas to animate (go up) and the Leader board canvas to also go up. On Click (in the Leader board button on the Main Menu canvas) is supposed to enable the Animator of both canvas (Leader board and Main Menu) and trigger the default state inside their respective animators.
2. On click enables both Animators and the transition goes to the default state and executes it as expected, but the animations of the canvas are not actually happening.
Repro:
1. Select the MainMenu_Canvas open the Animator window.
2. Play the scene and press the "Leader board" button - it should trigger the animations.
3. Observe that the Animator is enabled (as expected) and the default state is executed (as expected), but the animation is not happening (BUG).
this is a regression from 5.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
Add comment