Search Issue Tracker
By Design
Votes
1
Found in
5.2.1p3
Issue ID
740302
Regression
No
[WebGL] "Run in Background" ticks slower than 1 FPS
-e: see title. when this was introduced we said it'd tick with 1 fps when the tab is inactive but it looks like it is actually ticking slower than that
-repro
--build and run attached attached project
--press T to start timer
--switch to different tab for 5 seconds
--switch back to game tab
--NOTICE the timer didn't tick up by 5 seconds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
maksimov
Feb 09, 2018 13:08
This problem is still relevant.