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Lightmap index and scaleoffset will be reset in playmode
Correct reproduction steps shared below. In Unity 5.3, lightmapping behaviour has changed and only baking the scene is not enough. A... Read more
[WebGL] Input.inputString does not work, but GetKeyXXX works fine
-e: see title, regression: used to work on 5.1 -repro: --build+run attached scene --start typing --NOTICE inputstring stays empty Read more
Going Fullscreen on mac doesn't notify build of size change
To reproduce: 1) Download and open project 2) Build and run for OS X 3) Press the fullscreen button (green button on the corner of ... Read more
[Colliders]OnTriggerStay doesn't get called at all or gets wrong collide...
To reproduce: 1) Open user attached project 2) Open Scenes/level0 scene 3) Play the scene 4) Notice that "Player Ball" object's OnGr... Read more
bug reporter previews project folder size way too big
-e: see title -repro: --open attached project --open bug reporter --click preview --see size of to be attached project (16MB) --che... Read more
Copying a layer from script throws pointer errors and deletes transitions
How to reproduce: 1. Open attached project 2. Open the New Animator Controller in the assets folder 3. Create a new layer in it 4. ... Read more
Coroutines end in the opposite order than they were started in if finish...
To reproduce: 1. Open "repro.zip". 2. Open the only scene in "Scenes". 3. Press "play". Notice that the console outputs 9 first, th... Read more
Prefabs holding pointers to itself point to the current instance when in...
How to reproduce: 1. Open attached project 2. Open scene testscene.unity 3. Play the scene - Note that the console prints 3 names ... Read more
[OcclusionCulling] Meshes that has a transparent sub-material does not w...
Steps to reproduce: 1. Create new Unity project 2. Import the attached package (TestCase_SubmaterialOcclusion_Package.unitypackage)... Read more
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