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0
votes
Fixed

Lightmap index and scaleoffset will be reset in playmode

Shadows/Lights

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Jul 23, 2015

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Version/s: 5.1.1f1

Correct reproduction steps shared below. In Unity 5.3, lightmapping behaviour has changed and only baking the scene is not enough. A... Read more

1
votes
Fixed

[WebGL] Input.inputString does not work, but GetKeyXXX works fine

WebGL

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Jul 23, 2015

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Version/s: 5.1.2p1

-e: see title, regression: used to work on 5.1 -repro: --build+run attached scene --start typing --NOTICE inputstring stays empty Read more

2
votes
By Design

Going Fullscreen on mac doesn't notify build of size change

MacOS

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Jul 23, 2015

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Version/s: 5.1.2p1

To reproduce: 1) Download and open project 2) Build and run for OS X 3) Press the fullscreen button (green button on the corner of ... Read more

0
votes
Fixed

[Colliders]OnTriggerStay doesn't get called at all or gets wrong collide...

Physics

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Jul 23, 2015

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Version/s: 5.1.2p1

To reproduce: 1) Open user attached project 2) Open Scenes/level0 scene 3) Play the scene 4) Notice that "Player Ball" object's OnGr... Read more

0
votes
Fixed

bug reporter previews project folder size way too big

Bugreporter

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Jul 23, 2015

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Version/s: 5.2.0b4

-e: see title -repro: --open attached project --open bug reporter --click preview --see size of to be attached project (16MB) --che... Read more

2
votes
Won't Fix

Copying a layer from script throws pointer errors and deletes transitions

Animation

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Jul 23, 2015

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Version/s: 5.1.2f1

How to reproduce: 1. Open attached project 2. Open the New Animator Controller in the assets folder 3. Create a new layer in it 4. ... Read more

0
votes
Fixed

Coroutines end in the opposite order than they were started in if finish...

Scripting

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Jul 23, 2015

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Version/s: 5.1.2f1

To reproduce: 1. Open "repro.zip". 2. Open the only scene in "Scenes". 3. Press "play". Notice that the console outputs 9 first, th... Read more

1
votes
By Design

Prefabs holding pointers to itself point to the current instance when in...

Assets Management

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Jul 23, 2015

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Version/s: 5.1.2f1

How to reproduce: 1. Open attached project 2. Open scene testscene.unity 3. Play the scene - Note that the console prints 3 names ... Read more

0
votes
Fixed

[OcclusionCulling] Meshes that has a transparent sub-material does not w...

Camera

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Jul 23, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Create new Unity project 2. Import the attached package (TestCase_SubmaterialOcclusion_Package.unitypackage)... Read more

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