Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.1.2p1
Issue ID
714376
Regression
Yes
[Colliders]OnTriggerStay doesn't get called at all or gets wrong collider back
To reproduce:
1) Open user attached project
2) Open Scenes/level0 scene
3) Play the scene
4) Notice that "Player Ball" object's OnGround is always false.
5) It has a child (GroundCheck) which changes its status through OnTriggerStay, however, while it triggers, the tag passed in Collider col is "Untagged" even though all objects around are tagged ones.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
Add comment