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Won't Fix
Votes
2
Found in
5.1.2f1
Issue ID
714362
Regression
No
Copying a layer from script throws pointer errors and deletes transitions
How to reproduce:
1. Open attached project
2. Open the New Animator Controller in the assets folder
3. Create a new layer in it
4. Add some states and transitions between states
5. Select Assets/Copy animator layer (or press Alt + T)
6. Select the New Animator Controller
7. Give the new layer any name
8. Press OK
- Note that the layers appear to be duplicated properly, however a few errors are thrown:
(metaFlags & kStrongPPtrMask) == 0
UnityEngine.Object:Instantiate(AnimatorStateMachine)
!(transfer.IsRemapPPtrTransfer() && SerializeTraits<FirstClass>::MightContainPPtr() && transfer.IsReadingPPtr())
UnityEngine.Object:Instantiate(AnimatorStateMachine)
9. Delete the newly created layer copy
- Note that the transitions in the original layer are gone as well
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Malbers
Apr 26, 2017 17:06
Same Error in 5.6.0f3
Malbers
Apr 26, 2017 17:00
Error here for me too
Still giving :
!(transfer.IsRemapPPtrTransfer() && SerializeTraits<FirstClass>::MightContainPPtr() && transfer.IsReadingPPtr())
and:
(metaFlags & kStrongPPtrMask) == 0
UnityEngine.Object:Instantiate(AnimatorStateMachine)
ZeroSumGames
Aug 16, 2016 16:44
This issue can also sometimes prevent a proper instantiation of an animation controller from the Resources folder