Search Issue Tracker

Won't Fix

Votes

2

Found in

5.1.2f1

Issue ID

714362

Regression

No

Copying a layer from script throws pointer errors and deletes transitions

Animation

-

How to reproduce:

1. Open attached project
2. Open the New Animator Controller in the assets folder
3. Create a new layer in it
4. Add some states and transitions between states
5. Select Assets/Copy animator layer (or press Alt + T)
6. Select the New Animator Controller
7. Give the new layer any name
8. Press OK
- Note that the layers appear to be duplicated properly, however a few errors are thrown:

(metaFlags & kStrongPPtrMask) == 0
UnityEngine.Object:Instantiate(AnimatorStateMachine)

!(transfer.IsRemapPPtrTransfer() && SerializeTraits<FirstClass>::MightContainPPtr() && transfer.IsReadingPPtr())
UnityEngine.Object:Instantiate(AnimatorStateMachine)

9. Delete the newly created layer copy
- Note that the transitions in the original layer are gone as well

Comments (3)

  1. Malbers

    Apr 26, 2017 17:06

    Same Error in 5.6.0f3

  2. Malbers

    Apr 26, 2017 17:00

    Error here for me too

    Still giving :
    !(transfer.IsRemapPPtrTransfer() && SerializeTraits<FirstClass>::MightContainPPtr() && transfer.IsReadingPPtr())

    and:
    (metaFlags & kStrongPPtrMask) == 0
    UnityEngine.Object:Instantiate(AnimatorStateMachine)

  3. ZeroSumGames

    Aug 16, 2016 16:44

    This issue can also sometimes prevent a proper instantiation of an animation controller from the Resources folder

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.