Search Issue Tracker
By Design
Votes
2
Found in
5.1.2p1
Issue ID
714391
Regression
No
Going Fullscreen on mac doesn't notify build of size change
To reproduce:
1) Download and open project
2) Build and run for OS X
3) Press the fullscreen button (green button on the corner of app window)
4) Notice that the resolution hasn't changed, it has only been stretched
Reproduced on macbook pro mid 2012 (10.10.4)
Unity version: 5.1.2p1, unable to test on 5.2.0b4 (build crashes)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
justinjacob14216
Oct 28, 2019 12:33
This post shares information about how to reproduce the problem of 'going full screen on MAC doesn't notify build of size change'. https://findhostingproviders.com/hostsailor/ This post shares the steps to reproduce this problem. Thanks for sharing such a useful information.