Search Issue Tracker
Fixed in 2021.1.X
Votes
1
Found in
2018.3.11f1
2019.4
2020.1
2020.2
Issue ID
1271770
Regression
No
Some Chinese characters are shown as not recognized when rendering with UIElement in Play Mode
How to reproduce:
1. Open attached project "UIElement_test.zip"
2. Open "SampleScene" scene
3. Enter Play Mode
4. Observe rendered chinese characters
Expected result: All chinese characters are rendered
Actual result: Some of the chinese characters are not rendered (displayed as squares)
Reproducible with - 2019.4.7f1, 2020.1.1f2, 2020.2.0a7
Could not test with - 2018.4 (no UIElements), 2020.2.0a21 (errors, no RuntimePanel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
Resolution Note (fix version 2021.1):
This issue is fixed with 1.0.0-preview.12 and 2020.2.0b9
https://forum.unity.com/threads/ui-toolkit-latest-version-1-0-0-preview-12.941420/