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[VR] Crash on player after enabling 'Virtual Reality Supported' checkbox
To Reproduce: 1. Create new project 2. Turn on 'Virtual Reality Supported' 3. Play in Editor Read more
[Resources folder] Resources.LoadAsync stops processing on Windows
Reproduction steps: 1. Open attached project 2. Open scene "Main" 3. Enter play mode 4. Press any button (Input.anyKeyDown), this wi... Read more
[Webplayer] Dev console not showing up in dev build
-e: see title, works well in 5.1 -repro --add a script that emits some log errors --build and run for webplayer as dev build --make... Read more
[AssetBundle] Collision when building AssetBundles
Reproduction steps: 1. Open attached project 2. Build AssetBundles by clicking on Test/Build Asset Bundles 3. AssetBundles are not b... Read more
[Prefabs] Editor crashes on PrefabUtility.ReplacePrefab
Reproduction steps: 1. Open attached project 2. Load scene "test" 3. In assets, select "SelectMe" prefab 4. In inspector, click on "... Read more
[Adreno][OpenGLES2] Shader Calibration Scene does not work with OpenGLES...
Shader Calibration Scene does not work with OpenGLES2 on Adreno devices: everything is rendered black. Read more
Bug reporter attaches wrong project (newest one, not the "working" proje...
Steps to reproduce: 1. Create new Unity project, name it Test_01 2. Once open, minimize the editor an create another Unity project,... Read more
[iOS][IL2CPP] 'Failed running UnusedBytecodeStripper2' when Mono strippi...
To Reproduce: 1. In any project set stripping level in Android (or iOS with mono backen) players settings to mscorlib. 2. Build wit... Read more
[RectTransform] Adding RectTransform to an object which is missing a pre...
Steps to reproduce: 1. Create new project 2. Add empty GameObject to hierarchy 3. Add another GameObject as a child of previously c... Read more
[iOS] GCHandle.Alloc throws error on il2cpp build
To reproduce: 1) Download and build project 2) Build and run il2cppTest scene on iOS 3) Notice error in console: ArgumentException:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11