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Sprite material disappears when opening a project created on 5.4 with 5.5
To reproduce:1. open the attached project on 5.4.0f32. make sure unity_icon1 in the scene has Sprites-Default material on it3. close... Read more
World Space Canvas hierarchy order affects rendering order only when Z p...
1. Open user Attached project DrawTest.unity scene2. Change hierarchy order of Canvas "Back" and "Front" gameObjects.Notice that thi... Read more
Crash after selecting a substance material once build platform is switched
Repro steps:1. Open "case_820207-New_Unity_Project" project2. In build setting change platform3. Exit build settings4. In asset fold... Read more
VRDevice.refreshRate reported as 0 on Oculus SDK
Steps to reproduce:1. Download and open the attached project(refreshRateBug.zip) on an Oculus connected machine2. Enter Play mode3. ... Read more
all log types are displayed when Debug.logger.filterLogType is set to Lo...
Steps to reproduce:1. Open attached project "log.zip"2. Open "test" scene3. Enter play mode4. Select "Exception" GUI selection5. Cli... Read more
[tvOS] Quality set to Fantastic by default for tvOS platform
Steps to reproduce:1) Create a new project.2) Go to Edit > Project Settings > Quality. Notice that quality is set to 'Fantasti... Read more
When building asset bundles not all files are created on first attempt
Reproduction steps:1) Open user's attached project2) Run "Build Android/Build SFxs for Android" in upper menu3) Go to "dist/android/... Read more
Lightmapping.isRunning is always false
Steps to reproduce:1. Open attached project "LightmapIssues.zip"2. Open "scene0" scene3. Build lighting Expected behavior: Lightmapp... Read more
Substance material references are lost when changing build platforms
Repro steps(gif attached):1. Open "New Unity Project" project2. In build setting switch to another platform- Substance material refe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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